Update – Folding Title GENERATOR (V1.1)

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What's New in the Version 1.1

The title generated by Folding Title GENERATOR (FTG) is partitioned into several square, each of these square is equal to one object. Adding a Hair to all these objects using the standard tool of Cinema 4D “add Hair” becomes very complex and it takes a lot of time and also requires an some technical knowledge on FTG plugin.

For these reason we have created this new feature “FTG-Add Hair”, it allow you to add hair in your folding title with a simple click.
See the Changelog below for more details.



v.1.1 – 21 Jan 2016

  • ADDED: “FTG-Add Hair” This new feature help you to easily add hair in your folding title.
  • ADDED: “FTG-Reverse Normals” Reversing the Normals to grow hair in the opposite surface of layer.
  • EXTRA: Sci-Fi Title Template (Video Preview).
  • FIXED: Fixed a conflict with character “C” & “L” (Image Preview).
  • IMPROVED: We have made a change in the “Force Update” button. It now works with a simple click!
  • IMPROVED:  A lot of other minor correction.

Solid To Liquid – How to use multipass rendering

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This method can be used to create alpha channels for compositing in after effects for example.

Object Buffer 1 correspond to liquid object (Metaball & Bubble)
Object Buffer 2 correspond to solid object
Object Buffer 3 correspond to Object Buffer 1 + Object Buffer 2

Use the Material Luminance passe if you have activated cracked lava.


SOLID TO LIQUID: V1.5 New Features!

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Here is our new demo reel for Solid To Liquid Tool featuring new effects and animations made with the latest version v1.5. This is our biggest update to Solid To Liquid ever.

Geometry Integration

With this new feature you can use geometric objects such as ( sculptures, reliefs, character…). also offers you multiples parameters to easily control your animation. You no longer need keyframes to build out your animation, all transition parameters are automated. then you will be able to make adjustments that much quicker on a tight deadline.

You can choose between two modes in this new feature
  1. Normal mode: contrary to the “dynamic mode” this mode does not support “Bubble and Metaball object”,
    but it contain a few more new options.
    In this mode you have two types of transition (Linear & Fading).
  2. Dynamic mode: employs the same principle as “Text, Presets & Custom modes”.
    As its name suggests, it supports dynamic objects.

Normal Mode


Dynamic Mode

stl_culpture_small stl_horse_small