All Posts By

Mustapha FERSAOUI

Solid To Liquid – How to use multipass rendering

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This method can be used to create alpha channels for compositing in after effects for example.

Object Buffer 1 correspond to liquid object (Metaball & Bubble)
Object Buffer 2 correspond to solid object
Object Buffer 3 correspond to Object Buffer 1 + Object Buffer 2

Use the Material Luminance passe if you have activated cracked lava.

compositing

SOLID TO LIQUID: V1.5 New Features!

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Here is our new demo reel for Solid To Liquid Tool featuring new effects and animations made with the latest version v1.5. This is our biggest update to Solid To Liquid ever.

Geometry Integration


With this new feature you can use geometric objects such as ( sculptures, reliefs, character…). also offers you multiples parameters to easily control your animation. You no longer need keyframes to build out your animation, all transition parameters are automated. then you will be able to make adjustments that much quicker on a tight deadline.

You can choose between two modes in this new feature
  1. Normal mode: contrary to the “dynamic mode” this mode does not support “Bubble and Metaball object”,
    but it contain a few more new options.
    In this mode you have two types of transition (Linear & Fading).
  2. Dynamic mode: employs the same principle as “Text, Presets & Custom modes”.
    As its name suggests, it supports dynamic objects.

Normal Mode

linear_transition_smal

Dynamic Mode

stl_culpture_small stl_horse_small